TROPICAL ZOO

An app that was created to cater to create an engaging and informative experince at the Zoo.

Year

2021

Agency

None

Project Type

UX, UI, Product Design

Role

UX/UI Designer

Overview

A whole new Zoo experience

An app called Tropical Zoo can let you simulate a zoo visit while you're using it. This was created to engage individuals of all ages in an educational and exploratory experience. This was developed in order to boost revenue creation and shorten lines at the food stands, theatres, and ticket counters.

Problem

A zoo can be a very exhilarating experience, but not ideal for all age groups. The problem faced was often creating an engaging platform while also educating the audience about the species, while keeping in mind the revenue generation and awareness amongst the people about the different services at the Zoo.

Solution

By including features like zoo maps, an online queue system, and a more immersive and engaging platform, we intend to develop a digital solution through a mobile application that assists the users in eradicating all the issues that were identified through our research, which will increase time spent at zoos and help visitors have an enjoyable, educational experience.

View Final Solution
My Role/Responsibilities

UX research; UI design; UX Research; Brand identity

Process

Discover

Existing Interactive Solutions

Early research centred on better comprehending the market and doing primary research through questionnaires to ascertain what visitors' experiences are like at zoos and what their pain points are.

Focus Areas
01

Understanding user journey at the zoo

02

Current pain points during their experience

03

Focus of the users during their visit

04

Essentials that are non-negotiate as a customer.

Survey

To identify the many aspects and trouble spots when visiting the zoo, a survey was done with 20 participants.

Survey Questions (Highlights)
01

Who do you visit the zoo with?

02

How have you navigated your way through the zoo?

03

How do you purchase the tickets for the entry and the shows?

04

Do you have a mobile application for the zoo you visited?

05

What is the most interactive zoo experience you have had?

06

Are you aware you the donation and adoption systems at the zoo?

User Interviews

We conducted a series of  in-depth interviews with 5 participants to establish how Tropical Zoo could improve this experience by identifying pain areas, frustrations, requirements, and wishes with present products.

Key Takeaways
01

There were no educational information provided at the zoo

02

Online navigation system like google maps

03

Not standing more more than 3-5 minutes in a queue

04

Food facilities that are more quick

05

Users want to be able to have an all age inclusive activity

06

Show timing through out the day on the mobile application

Competitive Analysis

Competitive analysis was conducted to identify competitor's strengths and weaknesses to understand the exiting interactive experiences in the existing market.

Key Takeaways
01

There were no educational information provided at the zoo

02

How do users interact with existing products?

03

What are users current pain points with existing products?

04

Features for better queuing system would be beneficial

05

Which features are essential to create an interactive experience?

06

Te users are unable to navigate through the zoo seamlessly

Define

Carving out a niche features

After conducting user interviews, all the participants responses were synthesised to identity themes, opportunities, and features that Tropical Zoo could focus on and create an interactive informative experience.

Affinity Map

We created an affinity map to identify high level themes and group similar insights gained from the user interviews.

Brainstorming

Brainstorming ideas based on the interviews and analysis of the survey conducted, to understand the important pain points and features that can be carved out in to ideation phase.

Ideate

Cooking up a better experience

To kick-off the design process, quick sketches helped me get ideas on paper to establish which elements were necessary for each screen. A low fidelity prototype was then created for initial user testing.

User Flow

The primary user flow is the process of determining all the main functionalities of the app - educational, queue system for food and events and maps.

Sketches

Created some rough sketches to get the initial thoughts on paper and brainstorm new ideas for specific UI elements and UX flows.

Low-Fidelity Prototypes

Using the feedback and insights gained from research, analysis and sketching, a how-fidelity prototype was created to begin user testing.

Usability Study

We conducted a usability study to determine where improvements could be made and identify new ideas to satisfy user expectations, needs, and desires.

Pain Points
01

The user wants to be able to skip the treasure hunt

02

They wish scan an QR code to read more about the animals

03

Emphasis on adding the ratings of each food stall to choose from

New Ideas
01

Give more description about the cards and subscription

02

Keep the queuing system simple as easy

03

Add a moment of delight to let the user know they have been rewarded

Solution

A highly curated experience

Tropical Zoo makes the Zoo experience more inclusive, intuitive and fun. The goal was to ensure on creating an interactive, easy to use and insightful application for better customer experince.

Sign In

Intro screen and onboarding

Login

User can logIn or create an account on the app, to enter the home page.

Educational

Helps you pick the animal of your choice and give you the information in detail.

Queue System

Timing for each show, along with the ability to line yourself in a queue.

Gamification

User can use this as a map and play the game while walking through the zoo to collect rewards.

Food

This helps you view all the food options at the zoo, helps you make payment through rewards and gives you an update when the food is ready.

Pruchase

This helps you choose from tickets to food options. you can book your tickets according to the number of people, date and time, after payment it will generate a QR code.

Profile

The profile has the details of the person, rewards collected by playing the treasure hunt, and important details of purchase.

Problems Solved
01

Integrates all needs into one streamlined experience

02

Helps reduce the waiting period in long queues

03

Supports educational and entertainment engagements

04

Helps you order food online while being able to explore

05

Gives users more flexibility to explore and learn more

06

Provides payments through the app

Reflection

What was my experience

The project was time-based and required me to create a seamless user experience while keeping in mind the client's goals of revenue generation and educating users about donation and animal adoption.

Micro UI elements and prototypes were used to enhance the app's look, but it was crucial to ensure they didn't disrupt the flow.

Testing the app allowed for improvements in UX, but more time would have been helpful for further evaluation.

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